Rocket Tailor

Split the stack,
reach orbit.

A rocket is one block of fixed liftoff mass. Rocket Tailor lets you decide where the seams between its stages go and what each stage burns, and shows how much cargo that cut carries, the moment your finger moves.

Get it on the App Store

For people who watch launches

You have seen the stream: a rocket the height of a building, a satellite the size of a van on top. Why so big, and why cut into pieces? Rocket Tailor answers by letting you do the cutting. No parts catalogue, no joystick, no formulas to type. One decision, made well or badly, with the result in kilograms.

What you do in it

Drag the seams

Move mass between stages and pick kerosene, hydrogen, methane, solid or storable propellant. The cargo figure follows your finger.

Forty real missions

Five floors of sky, from Diamant and Black Arrow to Saturn V, Ariane and the James Webb Space Telescope, each built on a real vehicle.

This week's launch

The next real launch becomes a level, with its liftoff mass and orbit. Hand your cut in before the countdown ends; the card is stamped once it has flown.

Out-cut the engineers

Lay your cut beside the one that really flew and read why the engineers chose theirs. Three stitches when you match or beat it.

How it looks

The sky ladder: missions hanging on floors from low orbit to deep spaceThe cutting bench with a three-stage stack and the cargo figureA rocket climbing into orbit after the cutThis week's launch card with a live countdownThe hangar with totals and best cuts

An honest model

The game runs a small, deterministic model of the rocket equation on your iPhone, calibrated so that each vehicle's real split delivers its published cargo on its reference orbit. Boosters count as a stage, reuse is ignored. The numbers point the right way; they are not engineering data, and the app says so.

Your data, briefly

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